01. ABOUT_ME
I’m a bootcamp-trained developer who fell in love with coding through games. Right now I’m deep in my first indie title Contraband, a tense river-hauling prototype with dynamic NPC behavior, time-pressure docks, and original adaptive music and artwork.
Based in LA, I’m hungry to join a team as a junior gameplay programmer or Unity dev. I’m always tearing apart mechanics to see what makes them tick.
02. CONTRABAND
Haul high-risk cargo across decaying orbital stations. Must balance your supply on a rickety boat while maneuvering through obstacles and competing smugglers. Physics-based environment.
Tech: Unity, C#, Blender, Photoshop
ACCESS_DEV_LOG.txt
- Working on enemy logic, other boats that ram into you and take your cargo
- UI for end rounds, large painted chinese letters count down from 5 to end job
- Created some early cover art referencing Shan Shui style
03. KARATEKA_STUDY
A deep-dive into classic timing and rotoscoped animation feel. Built a state machine with buffered inputs and frame-accurate hit-stop windows. Added my own flair through custom cutscenes painted in Aseprite.
Tech: C#, Unity Timeline, Aseprite